![]() Whenever I click the “Make Compositor Fullscreen” thing or try to play something when the LED goes green, the LED immediately switches to red and SteamVR says that I’m connected but not being tracked. There were probably more that I just can't remember.) I’ve never banged the headset against anything, but I’m not sure if something may have been shaken loose or something.Įventually, I learned that if I let my computer go into sleep mode by not touching it for 20 minutes, the LED would go green, the Lighthouses would register that the headset was there, and the headset would actually connect!! When it’s like this, SteamVR shows the notification for making the compositor fullscreen. I tried all the recommended fixes for this (rebooting the headset, cycling power, restarting SteamVR, restarting computer, resetting USBs, looking for driver updates/uninstalled drivers, uninstalling and reinstalling SteamVR, and making sure the Lighthouses could see the headset. I know it’s getting power bc of the red LED. The LED is always red and no matter what I try, I can’t see anything when I turn on the headset. I just stopped playing Gorn to take a break and get something to eat, and when I came back, I had an Error 108. ![]() Lighthouse tracking 2.0 will open this up a bit, but that will be a whole new generation of hardware and it's not out yet for a while.So I got my HTC Vive a month or so ago, and starting a week ago, it became unusable. No, with the current generation of Lighthouse tracking, you can only use 2 base stations. Of course, it's a very powerful bit of software and requires a lot of power behind it to work properly.ģ. Murray's book, 'Building Virtual Reality with Unity and Steam VR' he describes it simply: "The Compositor is in charge of synchronization, distortion, prediction and other issues that would otherwise be a huge challenge to get working nicely for comfortable VR experiences." In otherwords, without the Compositor. VR is inherently a very resource intensive process, and only high end GPUs can provide the processing power needed to render the displays in all their complexity.Ģ. I can give some very basic answers, but I think or someone else might be able to explain in more detail.ġ. Can I connect multiple base stations to implement a more extended room scale? However, there was an error that the compositor could not be used and it was a pityĭoes it work only when I use a graphics card that supports 2160x1200 resolution of HTC VIVE?ģ. I understand if the vr program is running and there is a delay. Interaction between the controller and the object, and there is nothing to load the gpu. I already know minum PC spec, I think a very simple vr program should work. Simple VR application is maded by unit圓d and just one plane.īut i connect vive, error is display "compositer is not available". i test simple VR application used notebook equipment GPU is 940MX. Graphics do not support vive's resolution?Ģ. This means thant the warning "compositer is not available" is displayed because the built-in I connected the hdmi cable to external GPU, VIVE is working. So, 'compositor is not available' Error is presentating SteamVR. I connected the hdmi cable to the main board. Hello, now i am VR application developer using HTC VIVE.ĭuring development, i have some question.ġ.
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